I’ll be finally enjoying some holidays! I’ll be away for two weeks, starting from tomorrow. So there will be no updates on the site for that time.
I’ll probably come back with a sketchbook full of drawings, and I’ll certainly share some with you here on the blog, after the 15th of September.
DOP: Martin Rattini Executive Producer: Günther Innerebner Music: Santiago Lozano Sound Mix, mastering: Martin Niedermair – RMI Direction and visual design: Hannes Pasqualini Production: Helios.bz
Studio: Forma7
Protagonist: Hannes Holzer Titania: Susan La Dez Puck: Dietmar Gamper Nick Bottom: Hannes Hofer Fairy nr.1: Elisabeth Busani Fairy nr.2: Martina Vecchietti Wood spirit: Felix Comploi
The heat rose through the floorboards and stained the walls with humidity.
Her eyes were like the bluest sky, clear and cool. Then that smile spread across her pure pale skin like a feverish flood and I was under her spell.
All my good intentions slid silently from my mind and all I could do was stare. Like a rabbit in a headlight.
The sun shone through the dirty window, lighting up her mass of crimson curls like a forest fire. I wanted to run deep into the night. Far from her poisoned magic. But I was frozen with desire. She reached out, took my trembling hand and whispered softly in my ear as her madness drowned my memory.
Sono marionette particolari: i fili vanno legati sia alle mani che ai piedi del marionettista.
Quando balla, le marionette si divincolano come inquisiti sotto tortura.
Ad ogni capriola, aggiunge un’altra marionetta. Manovrandole con maestria inaudita, riesce a fare in modo che siano le marionette stesse ad attaccargli addosso nuove marionette. Il movimento con cui una marionetta cattura un’altra marionetta ricorda quello di una catapulta.
Alla fine, è talmente ricoperto da marionette che non lo si vede più. Rimane solo un groviglio di pupazzi che torcono le braccia di legno in direzione degli spettatori, ammiccando con cento feroci occhi di vetro.
Notes
The illustration for Heat Rise is certainly a bit strange when compared to my usual way of doing illustration. It’s something that might not even look like I’ve made it. But somehow that’s what projects like A Hundred Word Stories are there for. While I try to focus as much as possible on one consistent style in my commissioned work, I still need to experiment and try different approaches.
The puppets of the second story on the other hand resemble more some older works of mine. Here I had some great fun, my mind visually expanding the complex and vivid imagery of the story.
Ciucci is an Italian blog (by Marta aka Larsoniana) that features infantile works by famous Italian comic artists (like Ponticelli, just to name one). Funny to see how all this great artists have started their career! Today my first comic ever, that I made when I was about 6 or 7, has been featured on this blog, head over here to see it: ciucci.blogspot.com
I made a really weird dream, so weird I had to draw it. There were these laidies, really tall ladies, dressed with long black coats. And when they opened their coats tentacles would come out and drag you into the black space they were hiding inside.
My desk in the old flat. Before I got me a real computer.
This is a really old story by now. But I’ve never posted it anywhere, so here we go: Peter Panz, written by Riccardo Castelli,art by me.
This story is somehow important to me, since it was my comeback to a more deformed and humorous style after years passed trying to master academic, realistic, proportioned drawing, which apparently was never really what I was meant to be drawing anyway. This story probably helped a lot in realizing that.
She ran, remembering never to look back. On the other side of the woods she saw the old Mill, just as she had seen it drawn in her story book at home. The door had been forced off its hinges, then propped up precariously, barring the entrance. The door was too heavy for her to move but she was small enough to crawl through the gap. Sunlight broke through the windows where boys had thrown stones. Finding the darkest corner, she crouched down and embraced herself. She could hear them calling out her name but she knew not to answer.
La guerra era finita.
Attraverso l’afa tropicale, il generale osservava sorridendo il proprio avversario. Era un ragazzo giovane, estremamente bello, e reso ancor più bello dal terrore, che rendeva esangue la sua pelle scura. Il generale sorrideva, sfiorando l’oro e le carte sudice. Il ragazzo teneva le proprie come l’offerta a un suo dio variopinto. Il generale amava scommettere l’oro contro la vita, amava giochettare con l’oro scommesso, sotto gli occhi degli avversari tremanti.
Come mi aveva ordinato, prima dell’ultima mano gli allungai non visto la carta vincente.
Anche l’afa rendeva più belli il terrore, e la morte, del giocatore.
Notes
The first illustration I made for Hidden was a very interesting one, but completely wrong. For some reason my mind did not record the first sentence, so the output was a woman looking back with terror in her eyes. I liked the mute film look of the illustration, but of course had to ditch it. As most of the time, I like the new illustration a lot more. The “wrong” one can be found here on deviantart.com.
Cubber’s story is about a man (we assume some kind of warlord in some kind of tropical land) playing cards with a young, terrorized man. It’s life for gold, and he’s going to win (by cheating of course). Hence the idea of a different kind of cards, which can be both the card of the winner and of the looser, as you like. Drawing those cards made me want to draw a whole set! I think I’ll do it as soon as I find some time…
I always find it very interesting to see how other artists get from the first drawings to the final piece. So I decided to show this process in my works.